因此「硬件防窥」并不是许多人在看到 S26 Ultra 第一眼时候认定的「伪需求」,反而是一个从二十年前延续至今的持续需求点。
Credit: Samsung
,详情可参考heLLoword翻译官方下载
(If you found it too simple. Here’s a harder version.)
The first thing I profile when I make a multiplayer game is bandwidth usage. It’s easy to accidentally use too much bandwidth, and it’s typically my one unbounded cost so I want to minimize it.